Welcome To Hell - Devlog 1


I've added a hints guide in a google doc link in the details of the game. I wanted to include some accessibility for those interested in skipping the puzzle portion of the game. While I believe that the puzzles are clever and interesting, I'm also the one who made the game and already know the solutions. This seemed like the best way to let players pick their own difficulty without compromising on the nature of the puzzles. 

Also, thank you to everyone who took the time to stop on my game's page, or boot it up in their browser. (I know it's only been up for like two days, and it's a total of maybe 40 people, but it's still cool to see anything I made get some sort of interaction). 

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